Vigilance, : Create a 2/2 white Knight creature token with vigilance., , Tap X untapped Knights you control: Destroy target creature with power X or less.
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Equipped creature gets +3/+0 and has vigilance and trample.Whenever equipped creature dies, attach Forebear's Blade to target creature you control.Equip
When Haphazard Bombardment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them.At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — The First Eruption deals 1 damage to each creature without flying.II — Add .III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
When Daring Archaeologist enters, you may return target artifact card from your graveyard to your hand.Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
When Rona, Disciple of Gix enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)You may cast spells from among cards exiled with Rona., : Exile the top card of your library.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Flying, first strikeWhenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
FlashWhen Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.Other creatures you control have haste.