When Bramble Armor enters, attach it to target creature you control.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
: Add one mana of any color. Put an omen counter on Foreboding Statue.At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.At the beginning of your first main phase, add one mana of any color.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
FlashEnchant creatureWhen Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance.
When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
If it's neither day nor night, it becomes day as Component Collector enters.Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
DefenderWhen Biolume Egg enters, scry 2.When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
DeathtouchWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.
Menace (This creature can't be blocked except by two or more creatures.)When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays...
FlyingTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
Enchant playerCreatures attacking enchanted player have trample.Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
When another creature you control dies, transform Bereaved Survivor.Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder., , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters.Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform Innocent Traveler.FlyingMalicious Invader gets +2/+0 as long as an opponent controls a Human.
FlyingAt the beginning of combat on your turn, choose up to one —• Tap target creature.• Target creature doesn't untap during its controller's next untap step.