Haste (This creature can attack and as soon as it comes under your control.)When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
FlyingWhen Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
When Shipwreck Sifters enters, draw a card, then discard a card.Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
FlashEnchant creature you controlWhen Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+1.
FlashEnchant creature you controlWhen Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+1.
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters.Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingIf Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingIf Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Exploit (When this creature enters, you may sacrifice a creature.)When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.