Gutter Skulker can't be blocked as long as it's attacking alone.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature can't be blocked as long as it's attacking alone.If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Gutter Skulker can't be blocked as long as it's attacking alone.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature can't be blocked as long as it's attacking alone.If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
Create two 3/3 green Insect creature tokens. You gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 3/3 green Insect creature tokens. You gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.)TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature gets -2/-0.If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
DeathtouchWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Vengeful Strangler can't block.When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.Enchant creature or planeswalker an opponent controlsAt the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then...
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature gets +2/+2.If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control.
Menace (This creature can't be blocked except by two or more creatures.)When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
First strikeCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
First strikeCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.