: Add one mana of any color.Daybound (If a player casts no spells during their own turn, it becomes night next turn.): Add two mana of any one color.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Enchant creature or landAs long as enchanted permanent is a creature, it gets +2/+2.As long as enchanted permanent is a land, it has ": Add two mana of any one color."
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target [Wolf or Werewolf] creature to its owner's hand.Draw a card.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.)Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever a Frog you control attacks, mill three cards.Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.You may play lands and cast spells from among cards you own in exile with croak counters on them.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
FlyingInstant and sorcery spells you cast cost less to cast.Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.