Haste (This creature can attack and as soon as it comes under your control.)When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
Haste (This creature can attack and as soon as it comes under your control.)When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
FlyingWhen Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
When Shipwreck Sifters enters, draw a card, then discard a card.Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
When Shipwreck Sifters enters, draw a card, then discard a card.Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.