FlyingPhantom Flock enters with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
TramplePhantom Nantuko enters with two +1/+1 counters on it.If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.: Put a +1/+1 counter on Phantom Nantuko.
Phantom Nomad enters with two +1/+1 counters on it.If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Enchant creatureEnchanted creature gets +2/-1.When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Target nonblack creature gets -1/-1 until end of turn.Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
FlyingWhenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
FlyingWhen Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
First strike (This creature deals combat damage before creatures without first strike.)When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.