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[2][U] Wormfang Turtle - Foil

JUD#60#F
When Wormfang Turtle enters, exile a land you control.When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

[uncommon] uncommon

Judgment

45 Kč
Vyprodáno

[3][W][W] Glory

JUD#11#N
Flying: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

[rare] rare

Judgment

45 Kč
Vyprodáno

[3][R][R][R] Worldgorger Dragon

JUD#103#N
Flying, trampleWhen Worldgorger Dragon enters, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Judgment

[rare] rare

45 Kč
Vyprodáno

[2][W] Nomad Mythmaker

JUD#15#N
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

[rare] rare

Judgment

45 Kč
Vyprodáno

[2][R] Planar Chaos

JUD#97#N
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

[uncommon] uncommon

Judgment

39 Kč
Vyprodáno

[4][B] Treacherous Vampire - Foil

JUD#75#F
FlyingWhenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

Judgment

[uncommon] uncommon

39 Kč
Vyprodáno
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