Green creatures and white creatures have protection from Gorgons.Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Target player shuffles up to two target cards from their graveyard into their library.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
FlyingThreshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."
Minion creatures get +1/+1., Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Prevent all damage that sources of the color of your choice would deal this turn.Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
TramplePhantom Nishoba enters with seven +1/+1 counters on it.Whenever Phantom Nishoba deals damage, you gain that much life.If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.