Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Phantom Nomad enters with two +1/+1 counters on it.If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Return target creature card from your graveyard to your hand.Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
FlyingWhen Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Lava Dart deals 1 damage to any target.Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Flying, trampleWhen Worldgorger Dragon enters, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
TrampleAs Sutured Ghoul enters, exile any number of creature cards from your graveyard.Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
FlyingPhantom Flock enters with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Wormfang Crab can't be blocked.When Wormfang Crab enters, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.