Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Phantom Nomad enters with two +1/+1 counters on it.If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Return target creature card from your graveyard to your hand.Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Lava Dart deals 1 damage to any target.Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Wormfang Turtle enters, exile a land you control.When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Target nonblack creature gets -1/-1 until end of turn.Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
FlyingWhen Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
TrampleAs Sutured Ghoul enters, exile any number of creature cards from your graveyard.Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.