Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
When Wormfang Behemoth enters, exile all cards from your hand.When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
Creatures you control get +0/+2 until end of turn.Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Phantom Tiger enters with two +1/+1 counters on it.If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Wormfang Turtle enters, exile a land you control.When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
FlyingPhantom Flock enters with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
TramplePhantom Nantuko enters with two +1/+1 counters on it.If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.: Put a +1/+1 counter on Phantom Nantuko.
Phantom Nomad enters with two +1/+1 counters on it.If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Enchant creatureEnchanted creature gets +2/-1.When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Target nonblack creature gets -1/-1 until end of turn.Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.