Flying: Pardic Dragon gets +1/+0 until end of turn.Suspend 2—Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
Flying, protection from blackSuspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Phantom Wurm enters with four +1/+1 counters on it.If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.): Blazing Blade Askari becomes colorless until end of turn.
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Firemaw Kavu enters, it deals 2 damage to target creature.When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Coral Trickster is turned face up, you may tap or untap target permanent.
Exile target creature you control, then return it to the battlefield under its owner's control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Gain control of target creature of an opponent's choice they control.
Enchant creatureAs Pentarch Ward enters, choose a color.When Pentarch Ward enters, draw a card.Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Target creature gets -4/-4 until end of turn.