: Viscerid Deepwalker gets +1/+0 until end of turn.Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Shadow (This creature can block or be blocked by only creatures with shadow.)When Faceless Devourer enters, exile another target creature with shadow.When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.): Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Firemaw Kavu enters, it deals 2 damage to target creature.When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
FlyingShadow (This creature can block or be blocked by only creatures with shadow.): Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Counter target spell with mana value X.
Return target black creature card from your graveyard to your hand.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Coral Trickster is turned face up, you may tap or untap target permanent.
Enchant creatureAs Pentarch Ward enters, choose a color.When Pentarch Ward enters, draw a card.Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.