Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Copy target instant or sorcery spell. You may choose new targets for the copy.
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Target player draws three cards.
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhenever enchanted creature deals damage to an opponent, you may draw a card.
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."All Slivers have ": Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)Target player takes an extra turn after this one.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.