: Viscerid Deepwalker gets +1/+0 until end of turn.Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.): Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Firemaw Kavu enters, it deals 2 damage to target creature.When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
Suspend 3—Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
FlyingShadow (This creature can block or be blocked by only creatures with shadow.): Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.