Choose one or both —• Destroy target creature with flying.• Destroy target Attraction. (It's put into its owner's junkyard.)You may apologize. If you do, you gain 3 life.
Enchant creatureWhen Motion Sickness enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
HasteWhen Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.