Whenever you cast an instant or sorcery spell from your hand, open an Attraction., : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the...
When Discourtesy Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile...
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Whenever you cast an instant or sorcery spell from your hand, open an Attraction., : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the...
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.• 2 — menace• 3 — vigilance• 4 — lifelink• 5 — flying• 6 — indestructible
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
When Squirrel Squatters enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
When Dee Kay, Finder of the Lost enters, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand.