When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.), : You may put a token from your graveyard or hand onto the battlefield.
HasteWhen Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
HasteWhen Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
When Scampire enters, you get , then you may put a sticker on a creature card in your graveyard.: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
When Scampire enters, you get , then you may put a sticker on a creature card in your graveyard.: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
When Surprise Party enters, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.Robots you control get +1/+0 and have vigilance.