Whenever you cast an instant or sorcery spell from your hand, open an Attraction., : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the...
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile...
When Clandestine Chameleon enters, you get , then you may put a sticker on a nonland permanent you own.Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
DeathtouchWhenever The Most Dangerous Gamer enters or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent.
As Vorthos, Steward of Myth enters, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5:...
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
As long as one or more hands are touching A Real Handful, it gets +2/+2.As long as two or more hands are touching A Real Handful, it has menace.As long as three or more hands are touching A Real Handful, it has lifelink.
When Ticking Mime Bomb enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.
FlyingWhen Angelic Harold enters, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1.
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
When Ambassador Blorpityblorpboop enters, you get , then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
ReachWhenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.Goblin Girder Gang gets +1/+0 for each result stored on it.
Flying, vigilanceWhen Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own., : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life."), : Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
You get seven . Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
When Exchange of Words enters, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)• A — Gain control of target creature you don't control.• B — Choose target creature you control. Create two tokens that are each copies of it.• C — Take an extra turn after this one.• D — Draw seven cards.
When Pin Collection enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.Equip