When Lineprancers enters, you get , then you may put a power and toughness sticker on a creature you own.: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile...
: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile...
As Vorthos, Steward of Myth enters, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.
You may have It Came from Planet Glurg enter as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
Xenosquirrels enters with two +1/+1 counters on it.After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
As Vorthos, Steward of Myth enters, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.
FlyingWhen Baaallerina enters, you may put a name sticker on a nonland permanent you own.: Another target creature with a name sticker on it gains flying until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5:...
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5:...
As long as one or more hands are touching A Real Handful, it gets +2/+2.As long as two or more hands are touching A Real Handful, it has menace.As long as three or more hands are touching A Real Handful, it has lifelink.
When Ticking Mime Bomb enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.
FlyingWhen Angelic Harold enters, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1.