Fourth Edition
[B][B] Fear
4ED#137#N
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
[common] common
Fourth Edition
[1][U] Psychic Venom
4ED#96#N
Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
[common] common
Fourth Edition
[1] Ivory Cup
4ED#327#N
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
[uncommon] uncommon
Fourth Edition
[3][G] Marsh Viper
4ED#263#N
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
[common] common
Fourth Edition
[3][W] Wall of Swords
4ED#55#N
Defender (This creature can't attack.)Flying
[uncommon] uncommon
Fourth Edition
[1][R][R] Orcish Artillery
4ED#214#N
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
[uncommon] uncommon
Fourth Edition
[1][W] Circle of Protection: Green
4ED#16#N
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
[common] common
Fourth Edition
[B][B] Spirit Shackle
4ED#163#N
Enchant creatureWhenever enchanted creature becomes tapped, put a -0/-2 counter on it.
[uncommon] uncommon
Fourth Edition
[B] Raise Dead
4ED#156#N
Return target creature card from your graveyard to your hand.
[common] common
Fourth Edition