Protection from white and from black: Stillmoon Cavalier gains flying until end of turn.: Stillmoon Cavalier gains first strike until end of turn.: Stillmoon Cavalier gets +1/+0 until end of turn.
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Wither (This deals damage to creatures in the form of -1/-1 counters.)Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flame Jab deals 1 damage to any target.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life.
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.At the beginning of your draw step, draw an additional card.
Rekindled Flame deals 4 damage to any target.At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Wither (This deals damage to creatures in the form of -1/-1 counters.), : Hateflayer deals damage equal to its power to any target. ( is the untap symbol.)