: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Create a 5/5 blue and red Elemental creature token with flying.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create a token that's a copy of target creature.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Enchant creatureAs long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
HasteChroma — When Heartlash Cinder enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)