Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
Create a 5/5 blue and red Elemental creature token with flying.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Enchant creatureAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)As long as enchanted creature is red, it gets +1/+1 and has haste.
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
Noxious Hatchling enters with four -1/-1 counters on it.Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
LifelinkVoracious Hatchling enters with four -1/-1 counters on it.Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
Wither (This deals damage to creatures in the form of -1/-1 counters.)Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)