FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
When Nucklavee enters, you may return target red sorcery card from your graveyard to your hand.When Nucklavee enters, you may return target blue instant card from your graveyard to your hand.
When Selkie Hedge-Mage enters, if you control two or more Forests, you may gain 3 life.When Selkie Hedge-Mage enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Enchant creatureAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)As long as enchanted creature is red, it gets +1/+1 and has haste.
When Gwyllion Hedge-Mage enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.When Gwyllion Hedge-Mage enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
HasteThunderblust has trample as long as it has a -1/-1 counter on it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)