Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.Each opponent who controls more lands than you can't play lands.
Other white creatures you control get +1/+1.Other black creatures you control get +1/+1.Whenever you cast a white spell, you may tap target creature.Whenever you cast a black spell, you may destroy target creature if it's tapped.
Flying, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.
Protection from white and from black: Stillmoon Cavalier gains flying until end of turn.: Stillmoon Cavalier gains first strike until end of turn.: Stillmoon Cavalier gets +1/+0 until end of turn.
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
FlyingEvershrike gets +2/+2 for each Aura attached to it.: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.