Flying, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
FlyingWhen Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
When Endless Horizons enters, search your library for any number of Plains cards, exile them, then shuffle.At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
FlyingEvershrike gets +2/+2 for each Aura attached to it.: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life.
Wither (This deals damage to creatures in the form of -1/-1 counters.), : Hateflayer deals damage equal to its power to any target. ( is the untap symbol.)
When Rise of the Hobgoblins enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens.: Red creatures and white creatures you control gain first strike until end of turn.
IndestructibleWhenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Create a token that's a copy of target creature.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.: You may put a blue or red creature card from your hand onto the battlefield.
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.At the beginning of your draw step, draw an additional card.
Create a 1/1 black and green Worm creature token for each land card in your graveyard.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
When Endless Horizons enters, search your library for any number of Plains cards, exile them, then shuffle.At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.