FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
When Rise of the Hobgoblins enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens.: Red creatures and white creatures you control gain first strike until end of turn.
FlyingWhen Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target., , Untap two tapped blue creatures you control: Return target creature to its owner's hand. ( is the untap symbol.)
Wither (This deals damage to creatures in the form of -1/-1 counters.), : Hateflayer deals damage equal to its power to any target. ( is the untap symbol.)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.At the beginning of your draw step, draw an additional card.
Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has vigilance.As long as enchanted creature is blue, it gets +1/+1 and has flying.
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Create a token that's a copy of target creature.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)