Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
When Endless Horizons enters, search your library for any number of Plains cards, exile them, then shuffle.At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
Create a 1/1 black and green Worm creature token for each land card in your graveyard.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
When Duergar Hedge-Mage enters, if you control two or more Mountains, you may destroy target artifact.When Duergar Hedge-Mage enters, if you control two or more Plains, you may destroy target enchantment.
When Rise of the Hobgoblins enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens.: Red creatures and white creatures you control gain first strike until end of turn.
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
HasteThunderblust has trample as long as it has a -1/-1 counter on it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Protection from white and from black: Stillmoon Cavalier gains flying until end of turn.: Stillmoon Cavalier gains first strike until end of turn.: Stillmoon Cavalier gets +1/+0 until end of turn.
Change the text of target spell or permanent by replacing all instances of one color word with another.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.
Other white creatures you control get +1/+1.Other black creatures you control get +1/+1.Whenever you cast a white spell, you may tap target creature.Whenever you cast a black spell, you may destroy target creature if it's tapped.