FlyingEvershrike gets +2/+2 for each Aura attached to it.: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
When Rise of the Hobgoblins enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens.: Red creatures and white creatures you control gain first strike until end of turn.
Wither (This deals damage to creatures in the form of -1/-1 counters.), : Hateflayer deals damage equal to its power to any target. ( is the untap symbol.)
FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life.
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.At the beginning of your draw step, draw an additional card.
Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has vigilance.As long as enchanted creature is blue, it gets +1/+1 and has flying.