Flying, Sacrifice Kithkin Spellduster: Destroy target enchantment.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When Desecrator Hag enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Noxious Hatchling enters with four -1/-1 counters on it.Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
Create two 1/1 white Kithkin Soldier creature tokens.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Shrewd Hatchling enters with four -1/-1 counters on it.: Target creature can't block Shrewd Hatchling this turn.Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Enchant creatureAs long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
TrampleAltar Golem's power and toughness are each equal to the number of creatures on the battlefield.Altar Golem doesn't untap during your untap step.Tap five untapped creatures you control: Untap Altar Golem.
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
FlyingWhen Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
: Restless Apparition gets +3/+3 until end of turn.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)