Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Enchant creatureAs long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
HasteChroma — When Heartlash Cinder enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flame Jab deals 1 damage to any target.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creatures your opponents control get -1/-0 until end of turn if was spent to cast this spell, and creatures you control get +1/+0 until end of turn if was spent to cast this spell. (Do both if was spent.)
When Hag Hedge-Mage enters, if you control two or more Swamps, you may have target player discard a card.When Hag Hedge-Mage enters, if you control two or more Forests, you may put target card from your graveyard on top of your library.
Target player loses 2 life and you gain 2 life.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.