Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.Each opponent who controls more lands than you can't play lands.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Enchant creatureAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)As long as enchanted creature is red, it gets +1/+1 and has haste.
IndestructibleWhenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Flying, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Other white creatures you control get +1/+1.Other black creatures you control get +1/+1.Whenever you cast a white spell, you may tap target creature.Whenever you cast a black spell, you may destroy target creature if it's tapped.
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Protection from white and from black: Stillmoon Cavalier gains flying until end of turn.: Stillmoon Cavalier gains first strike until end of turn.: Stillmoon Cavalier gets +1/+0 until end of turn.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.Each opponent who controls more lands than you can't play lands.
FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Change the text of target spell or permanent by replacing all instances of one color word with another.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.