Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)FlashFlyingWhenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)ReachWhenever this creature mutates, put two +1/+1 counters on it.
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)DeathtouchWhenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.