MenaceWhenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it.: Creatures you control with menace get +1/+0 until end of turn.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)FlashWhenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)FlyingWhenever this creature mutates, draw a card.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)FlyingWhenever this creature mutates, draw a card.
When Rooting Moloch enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.Cycling (, Discard this card: Draw a card.)
When Rooting Moloch enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.Cycling (, Discard this card: Draw a card.)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)LifelinkWhenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.