Portal Three Kingdoms
[2][R] Eunuchs' Intrigues
PTK#110#N
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Portal Three Kingdoms
[uncommon] uncommon
[2][W] Riding Red Hare
PTK#18#N
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Portal Three Kingdoms
[common] common
[2][B] Desperate Charge
PTK#74#N
Creatures you control get +2/+0 until end of turn.
Portal Three Kingdoms
[uncommon] uncommon
[R] Zodiac Goat
PTK#132#N
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
[common] common
Portal Three Kingdoms
[G] Zodiac Rabbit
PTK#162#N
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
[common] common
Portal Three Kingdoms
[2][G] Taoist Hermit
PTK#150#N
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
[uncommon] uncommon
Portal Three Kingdoms
[2][U][U] Counterintelligence
PTK#41#N
Return one or two target creatures to their owners' hands.
Portal Three Kingdoms
[uncommon] uncommon
[R] Fire Bowman
PTK#112#N
Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
[uncommon] uncommon
Portal Three Kingdoms