If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.Return two target creatures to their owners' hands.
Whenever Bala Ged Thief or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
Equipped creature can't be blocked by Vampires or Zombies.Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature can't be blocked by Vampires or Zombies.Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Kicker (You may pay an additional as you cast this spell.)Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.