Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
Kicker (You may pay an additional as you cast this spell.)Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Kicker (You may pay an additional as you cast this spell.)Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)When Halo Hunter enters, destroy target Angel.
Whenever Murasa Pyromancer or another Ally you control enters, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
Kicker (You may pay an additional as you cast this spell.)Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)