Zendikar
[2][R] Mark of Mutiny
ZEN#137#N
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
[uncommon] uncommon
Zendikar
[1][R] Goblin Shortcutter - Foil
ZEN#128#F
When Goblin Shortcutter enters, target creature can't block this turn.
[common] common
Zendikar
[2][W] Kor Hookmaster - Foil
ZEN#20#F
When Kor Hookmaster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
[common] common
Zendikar
[4][G][G] Summoning Trap
ZEN#184#N
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
[rare] rare
Zendikar
[4][B] Mind Sludge - Foil
ZEN#102#F
Target player discards a card for each Swamp you control.
[uncommon] uncommon
Zendikar
[3][B] Nimana Sell-Sword - Foil
ZEN#106#F
Whenever Nimana Sell-Sword or another Ally you control enters, you may put a +1/+1 counter on Nimana Sell-Sword.
Zendikar
[common] common
[W][W] Kazandu Blademaster
ZEN#16#N
First strike, vigilanceWhenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.
Zendikar
[uncommon] uncommon
[4][B] Bog Tatters - Foil
ZEN#84#F
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Zendikar
[common] common