Zendikar
Soaring Seacliff
ZEN#225#N
Soaring Seacliff enters tapped.When Soaring Seacliff enters, target creature gains flying until end of turn.: Add .
[common] common
Zendikar
[2][B][B] Guul Draz Specter
ZEN#92#N
FlyingGuul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
[rare] rare
Zendikar
[2][U] Merfolk Wayfinder
ZEN#56#N
FlyingWhen Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
[uncommon] uncommon
Zendikar
[1][U] Aether Figment
ZEN#40#N
Kicker (You may pay an additional as you cast this spell.)Aether Figment can't be blocked.If Aether Figment was kicked, it enters with two +1/+1 counters on it.
[uncommon] uncommon
Zendikar
[1][G] Khalni Heart Expedition
ZEN#167#N
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
[common] common
Zendikar
[4][B] Mind Sludge
ZEN#102#N
Target player discards a card for each Swamp you control.
[uncommon] uncommon
Zendikar
[B] Quest for the Gravelord
ZEN#108#N
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
[uncommon] uncommon
Zendikar
[4][G][G] Baloth Woodcrasher
ZEN#157#N
Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
[uncommon] uncommon
Zendikar