Zendikar
[G] Scythe Tiger
ZEN#183#N
Shroud (This creature can't be the target of spells or abilities.)When Scythe Tiger enters, sacrifice it unless you sacrifice a land.
[common] common
Zendikar
[2][R] Molten Ravager
ZEN#138#N
: Molten Ravager gets +1/+0 until end of turn.
[common] common
Zendikar
[2][R] Molten Ravager - Foil
ZEN#138#F
: Molten Ravager gets +1/+0 until end of turn.
[common] common
Zendikar
[4][B] Bog Tatters
ZEN#84#N
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
[common] common
Zendikar
[4][U][U] Sphinx of Jwar Isle
ZEN#68#N
FlyingShroud (This creature can't be the target of spells or abilities.)You may look at the top card of your library any time.
[rare] rare
Zendikar
[1][G] Tanglesap
ZEN#186#N
Prevent all combat damage that would be dealt this turn by creatures without trample.
[common] common
Zendikar
[1][G] Tanglesap - Foil
ZEN#186#F
Prevent all combat damage that would be dealt this turn by creatures without trample.
[common] common
Zendikar
[5][U] Shoal Serpent
ZEN#65#N
DefenderLandfall — Whenever a land you control enters, Shoal Serpent loses defender until end of turn.
[common] common
Zendikar