Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Flying, hasteWhenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your upkeep, if you have 40 or more life, you win the game.
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying, hasteWhenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.−2: Each player discards their hand, then draws three cards.−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.Exile target player's graveyard.
Kicker (You may pay an additional as you cast this spell.)Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, target player sacrifices a creature of their choice.