Zendikar
[1][R] Highland Berserker
ZEN#132#N
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
[common] common
Zendikar
[1][R] Highland Berserker - Foil
ZEN#132#F
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
[common] common
Zendikar
Teetering Peaks
ZEN#226#N
Teetering Peaks enters tapped.When Teetering Peaks enters, target creature gets +2/+0 until end of turn.: Add .
[common] common
Zendikar
[4][R] Tuktuk Grunts
ZEN#152#N
HasteWhenever Tuktuk Grunts or another Ally you control enters, you may put a +1/+1 counter on Tuktuk Grunts.
[common] common
Zendikar
[4][R] Tuktuk Grunts - Foil
ZEN#152#F
HasteWhenever Tuktuk Grunts or another Ally you control enters, you may put a +1/+1 counter on Tuktuk Grunts.
[common] common
Zendikar
[2][W] Makindi Shieldmate
ZEN#26#N
DefenderWhenever Makindi Shieldmate or another Ally you control enters, you may put a +1/+1 counter on Makindi Shieldmate.
[common] common
Zendikar
[2][W] Makindi Shieldmate - Foil
ZEN#26#F
DefenderWhenever Makindi Shieldmate or another Ally you control enters, you may put a +1/+1 counter on Makindi Shieldmate.
[common] common
Zendikar
[1][R][R] Ruinous Minotaur
ZEN#145#N
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
[common] common
Zendikar
[1][R][R] Ruinous Minotaur - Foil
ZEN#145#F
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
[common] common
Zendikar
[3][G] Timbermaw Larva
ZEN#189#N
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
[common] common
Zendikar