+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.−2: Each player discards their hand, then draws three cards.−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Kicker (You may pay an additional as you cast this spell.)Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your upkeep, if you have 40 or more life, you win the game.
When Journey to Nowhere enters, exile target creature.When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Emeria, the Sky Ruin enters tapped.At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.: Add .
Flying, protection from whiteWhen Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.