Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)When Halo Hunter enters, destroy target Angel.
Whenever Murasa Pyromancer or another Ally you control enters, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
FlyingGuul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
FlyingWhen Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.