FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your upkeep, if you have 40 or more life, you win the game.
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Kabira Evangel or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying, hasteWhenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Kicker (You may pay an additional as you cast this spell.)Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.