Zendikar
[3][B][B] Ob Nixilis, the Fallen
ZEN#107#N
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
[mythic] mythic
Zendikar
[1][G] Khalni Heart Expedition - Foil
ZEN#167#F
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
[common] common
Zendikar
[3][B][B] Malakir Bloodwitch
ZEN#100#N
Flying, protection from whiteWhen Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
[rare] rare
Zendikar
[2][W][W] Emeria Angel - Foil
ZEN#11#F
FlyingLandfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
[rare] rare
Zendikar
[1][U][U] Lullmage Mentor
ZEN#54#N
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.Tap seven untapped Merfolk you control: Counter target spell.
[rare] rare
Zendikar
[U] Hedron Crab
ZEN#47#N
Landfall — Whenever a land you control enters, target player mills three cards.
[uncommon] uncommon
Zendikar
[B][B][B] Sadistic Sacrament - Foil
ZEN#110#F
Kicker (You may pay an additional as you cast this spell.)Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
[rare] rare
Zendikar
[G] Primal Bellow - Foil
ZEN#176#F
Target creature gets +1/+1 until end of turn for each Forest you control.
[uncommon] uncommon
Zendikar
[R] Goblin Bushwhacker
ZEN#125#N
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
[common] common
Zendikar
[2][W] Kabira Evangel
ZEN#15#N
Whenever Kabira Evangel or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
[rare] rare
Zendikar