Zendikar
[R] Quest for Pure Flame - Foil
ZEN#144#F
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
[uncommon] uncommon
Zendikar
[3][B][B] Malakir Bloodwitch
ZEN#100#N
Flying, protection from whiteWhen Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
[rare] rare
Zendikar
Kabira Crossroads - Foil
ZEN#216#F
Kabira Crossroads enters tapped.When Kabira Crossroads enters, you gain 2 life.: Add .
Zendikar
[common] common
[2] Trailblazer's Boots - Foil
ZEN#208#F
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)Equip
[uncommon] uncommon
Zendikar
[R] Goblin Guide - Foil
ZEN#126#F
HasteWhenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
[rare] rare
Zendikar
[1][B] Blood Seeker - Foil
ZEN#80#F
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
[common] common
Zendikar
[2][G] Harrow - Foil
ZEN#165#F
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
[common] common
Zendikar
[U] Hedron Crab
ZEN#47#N
Landfall — Whenever a land you control enters, target player mills three cards.
[uncommon] uncommon
Zendikar