Tenth Edition
[3] Sculpting Steel
10E#342#N
You may have Sculpting Steel enter as a copy of any artifact on the battlefield.
[rare] rare
Tenth Edition
[2][U][U] Dreamborn Muse
10E#82#N
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
[rare] rare
Tenth Edition
[B] Sleeper Agent
10E#178#N
When Sleeper Agent enters, target opponent gains control of it.At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
[rare] rare
Tenth Edition
[3] Whispersilk Cloak
10E#345#N
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)Equip
[uncommon] uncommon
Tenth Edition
[2][W][W] Serra's Embrace - Foil
10E#40*#F
Enchant creatureEnchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
[uncommon] uncommon
Tenth Edition
Terramorphic Expanse - Foil
10E#360#F
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
[common] common
Tenth Edition
[5] The Hive - Foil
10E#324*#F
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
[rare] rare
Tenth Edition
[1][G][G] Scion of the Wild - Foil
10E#295#F
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
[rare] rare
Tenth Edition
[1][W][W] Skyhunter Skirmisher - Foil
10E#43*#F
Flying, double strike
[uncommon] uncommon
Tenth Edition
[4] Chimeric Staff - Foil
10E#313#F
: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
[rare] rare
Tenth Edition