Tenth Edition
[4][B][B] Ascendant Evincar
10E#127#N
Flying (This creature can't be blocked except by creatures with flying or reach.)Other black creatures get +1/+1.Nonblack creatures get -1/-1.
Tenth Edition
[rare] rare
[3][G] Stalking Tiger - Foil
10E#299#F
Stalking Tiger can't be blocked by more than one creature.
[common] common
Tenth Edition
Quicksand - Foil
10E#356#F
: Add ., Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
[uncommon] uncommon
Tenth Edition
[1][G] Regeneration - Foil
10E#290*#F
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.): Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
[uncommon] uncommon
Tenth Edition
[1][G][G] Lure - Foil
10E#276*#F
Enchant creatureAll creatures able to block enchanted creature do so.
[uncommon] uncommon
Tenth Edition
[7] Legacy Weapon
10E#330#N
: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
[rare] rare
Tenth Edition
[1][W][W] Paladin en-Vec
10E#32#N
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
[rare] rare
Tenth Edition
[3][W] Windborn Muse
10E#60#N
FlyingCreatures can't attack you unless their controller pays for each creature they control that's attacking you.
Tenth Edition
[rare] rare
[2][W] Mobilization
10E#29#N
Soldier creatures have vigilance.: Create a 1/1 white Soldier creature token.
[rare] rare
Tenth Edition
[2][W] Benalish Knight - Foil
10E#11*#F
Flash (You may cast this spell any time you could cast an instant.)First strike (This creature deals combat damage before creatures without first strike.)
Tenth Edition
[common] common